Semyaza Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She very much looks the part of a Sailor. Her blue hair is knotted and matted. Her gold unseeing eyes seem to look past you.
Personality: Calm and collected, she is a well trained Sailor. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Semyaza took refuge in the old dungeon and found the beat up dagger and armor she uses now. By chance she met her brother recently and the two have been together since.
Motivation: Regain custody of her daughter.
Flaws: Disease. Bonds: Job, Criminal record, Nature, Family. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Fonkin Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His moppish white hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. Fonkin was born on a far northern plains where he grew up under the tutelage of his father, an expert Masseuse. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Masseuse
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pikar Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears red painted combat armor at almost all times. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His gray eyes lackadaisically let the world flow into them.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.
History: Pikar was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Actor, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Athletic. Flaws: Emotional, Lazy. Bonds: Family. Occupation: Actor
Voice: Whispers
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Helen Feeny, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'7". She wears loose pants and a collared shirt complete with sweater beneath her coat, and her gloved hand is found clutching a sickle. She keeps her long blonde hair kept up in a rat tail. Her eyes, though not visible through her cowl, are gray.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She plays an instrument quite well.
History: She got into the Body Guard business at a young age. Through the years after Helen was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Helen's father didn't care for her much, and the feeling was mutual. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To pay off her debts; and she's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, In love, Debt. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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