Kite Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses like a well dressed Slave Trader does. He keeps his orange fur in a flapper bob. His copper unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. Kite is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Kite was raised in a hard working conservative environment. Cursed with unlife at a very young age, Kite has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: To be a Seamstress again; and an old rival family wants him found
Ideals: Opinionated. Flaws: Disease. Bonds: Job, Family. Occupation: Slave Trader
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Orc, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp. Pink pearl (100 gp).
Morkral Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'3" and is wearing the road beaten gear of a warrior. He has moderate length blonde hair. His amber unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Morkral embodies much of what other species detest in the Dwarves. He invites people to come help in his community garden.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Philantrophist. Flaws: Disease, Antagonistic. Bonds: Religious, Family. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 50 pp. Star rose quartz (80 gp). Jet (130 gp). Rose (80 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item.
Fax Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Bounty Hunter. His crest is cut close to his head. His eyes, though not visible through his cowl, are gold.
Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Fax would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Bounty Hunter like his father before him.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Ideals: Joker. Flaws: Disease. Bonds: Job, Military, Nature. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
Possessions: 800 gp. Jeweled anklet (1000 gp). Brass mug with jade inlays (500 gp).
Irann Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This woman has a large tan mantle and cape that has been intricately interwoven into her brown robe, and sports empty pouches on her belt. Her black hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Energy wise she seems alert and responsive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: She's repulsed by the PC; and sabotage a competitor
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

