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NPC Generator

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Advanced [show]


Greeba Windsor, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears rags and sports a simple walking cane. Her hair is long and black with streaks of chestnut, and is pulled back with small black clips. Her fierce hazel eyes like to dwell on things.

Personality: Cocky and sure of herself, she believes she is the best Beggar born in the past three hundred years. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to her current location. She left for the east, certain she would find work there.

Motivation: Her religion dominates her actions; and to be a sage again

Ideals: Entrepeneur. Bonds: Poor, Job, Immigrant, Religious. Occupation: Beggar

Voice: Russian accent

Attributes [hide]

Greeba Windsor, Female Half-Orc Monk 3
Medium (5'5") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 14 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is knotted and matted. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: Bertram was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Pacifist. Bonds: Adventurer, Job, Religious. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Gresham, Male Human Aristocrat 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 5 (-3)13 (+1) 14 (+2)16 (+3)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Geoffrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze and is in decent physical shape. His silver hair is cut short. His hazel eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and revenge

Ideals: Optimist, Pacifist. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Geoffrey Ramsey, Male Human Sorcerer 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Stealth -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp.


Social Check DCs


Sannl Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her hair is short and golden. Her hazel eyes dart from person to person.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Sold as a small child to a brothel owner, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She ran away from her former home and has been making her living as a Detective for the past few years.

Motivation: Doesn't want to be a Detective and was forced into it by her family; and sabotage a competitor

Flaws: Forgetful. Bonds: Job, Mentor, Immigrant, Family. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Sannl Helcral, Female Dwarf Druid 7
Medium (4'0") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)17 (+3) 15 (+2)11 (+0)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Druidic, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: Carnelian (70 gp).


Social Check DCs

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