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NPC Generator

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Advanced [show]


Donaar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he prefers to wear flannel. His scarlet crest has been sun bleached extensively. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Donaar was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He has been saving his money to try and buy his sister's freedom.

Motivation: To pay off his debts; and regain custody of his son

Ideals: Gifted, Extrovert. Bonds: Family, Immigrant, Debt. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Donaar Raghthroknaar, Male Dragonborn Fighter 4
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 6 (-2)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Disguise kit. 1 Crowbar.


Social Check DCs


Purban Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.

Personality: Eccentric and domineering, Purban will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a brothel owner, Purban was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Purban was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Purban's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Extrovert, Persistence. Flaws: Antagonistic, Fearful. Bonds: Mentor. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Purban Honeypot, Male Halfling Commoner 5
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Bhevek Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man wears red painted combat armor at almost all times. He wears his silver hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Bhevek enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Criminal record. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Bhevek Jamjar, Male Halfling Monk 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Auran, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Raymond Dryden, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a brown coat with red slacks, and carries crossbows. He wears his blonde hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raymond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raymond. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Criminal record, Rich. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Dryden, Male Human Bard 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 13 (+1)12 (+1) 16 (+3)8 (-1)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 500 sp.


Social Check DCs

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