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NPC Generator

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Ability Scores
Seed

Advanced [show]


Nicor Muse, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Healer does. His hair is blue and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Job, Immigrant, Religious, Rich. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Nicor Muse, Male Tiefling Fighter 5
Medium (6'5") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 8 (-1)20 (+5)
Skills Perception +2, Performance +8
Senses Passive Perception 18
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing the road beaten gear of a warrior. He has a very tight haircut. His gray eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Arannis grew up listening to his father's many stories. His arcane abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arannis Ilphelkiir, Male Elf Bard 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp.


Social Check DCs


Henry Astley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white and very short. His violet eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic, Impeccable. Flaws: Fearful, Disease. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Astley, Male Human Commoner 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 15000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Rolf Everly, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in a clean grey cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a slaver, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Rolf has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Shy, Disease. Bonds: Mentor, Adventurer. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Rolf Everly, Male Human Cleric 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 9 (-1)14 (+2) 8 (-1)13 (+1)
Skills Religion +4, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Brown-green garnet (140 gp).


Social Check DCs

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