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NPC Generator

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Advanced [show]


Altho Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His white hair is cut short. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a dire rats raid, leaving Altho alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Justice. Flaws: Depressed. Bonds: Poor, Religious, Enemies. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Altho Jamjar, Male Halfling Rogue 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 16 (+3)14 (+2)
Skills Arcana +0, Performance +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Bork Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man is wearing colorful clothing, dressed as a Gardener. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bork took refuge in the large cave and found the beat up rapier and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Athletic, Gifted, Logical. Bonds: Nature, Family. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Bork Winterbourne, Male Half-Orc Rogue 2
Medium (5'6") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Giant, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Valida Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. Her auburn hair is still thick. Her eyes are amber.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Valida grew up listening to her father's many stories. In her 12th year, her parents were killed by a dire rats raid, leaving Valida alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and meet up once more with her childhood friend

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Valida Brazzik, Female Dwarf Wizard 4
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 15 (+2)6 (-2)
Skills History +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp.


Social Check DCs


Shivering Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of monstrous two handed axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a top hat to cover his moderate length yellow fur. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Shivering has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Fighting, Philantrophist, Logical. Flaws: Shy, Disease. Bonds: Poor. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Shivering Blossom, Male Tabaxi Cleric 1
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 sp. Coral (100 gp).


Social Check DCs

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