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NPC Generator

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Advanced [show]


Egelina Ryley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Beneath her clothing is a huge mess of scar tissue. She wears her golden hair up. Her fierce amber eyes like to dwell on things.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in the south. She has had some formal painting training, and achieved minor success. She tends to her Knight job now, and dutifully fulfills any obligations she has.

Motivation: To protect her home.

Ideals: Artistic. Bonds: Slave, Guardian, Immigrant. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Egelina Ryley, Female Human Expert 6
Medium (4'10") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 16 (+3)7 (-2)
Skills History +5, Stealth +5
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Banded agate (4 gp). Azurite (4 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûmhom Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He is bristling with hidden weapons, mostly greatswords and scythes. His chestnut hair is heavily combed to the right. His eyes, though not visible through his cowl, are violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the west. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has drifted from career to career and currently works as a Marshal.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Gifted. Bonds: Criminal record, Job, Poor. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Tûmhom Marlee, Male Half-Orc Fighter 7
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Undercommon, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odorr Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Odorr is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.

Motivation: He wants revenge against drow; and a deep hatred of drow

Flaws: Insane. Bonds: Enemies, Family, Rich. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Odorr Windsor, Male Half-Orc Commoner 7
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. White pearl (90 gp). Golden yellow topaz (300 gp). Star ruby (1500 gp).


Social Check DCs


Moon In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears pastel cloth garments or leather armor. Her yellow fur is thinning but still full. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.

History: Born in a small village she learned the ways of the warrior from her father. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Moon In the Wind, Female Tabaxi Ranger 6
Medium (4'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 15
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 gp. Star rose quartz (20 gp). Black opal (700 gp). Obsidian (9 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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