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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vicky Hayden, Female Human [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her greatsword always slung over her shoulder. She carries a battered shortspear and tarnished greatsword as well. Her auburn hair is lengthy. She wears large thick round spectacles.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the east to a Jeweler, Vicky learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Fighting, Philantrophist, Professionalism, Entrepeneur. Bonds: Job. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Vicky Hayden, Female Human Commoner 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. Large well-done wool tapestry (300 gp).


Social Check DCs


Dynamic Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, white shirt, and green tie. He wears his beige fur down. His amber eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: He feels kind of lost in life; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Rich, Adventurer. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Dynamic Peak, Male Tabaxi Wizard 5
Medium (5'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)12 (+1) 15 (+2)17 (+3)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: Amethyst (60 gp). Sardonyx (20 gp). Onyx (20 gp). Banded agate (11 gp).


Social Check DCs


Oblar Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'0" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His left hand appears badly burned and disfigured. His golden hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Oblar was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Impulsive. Bonds: Military. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Oblar Quickstep, Male Halfling Commoner 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 14 (+2)14 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf. He has done his best to style his white fur to look like a famous performer. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Drifting was born the youngest of three triplets. Drifting was born on a far northern desert where he grew up under the tutelage of his mother, an expert Marshal. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Joker. Flaws: Shy. Bonds: Poor, Family, Immigrant. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Drifting Timber, Male Tabaxi Cleric 6
Medium (6'9") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills History +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 800 gp. 4 Acid flasks. 1 Everburning torch. 1 Everburning torch.


Social Check DCs

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