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NPC Generator

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Advanced [show]


Raymond Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has a black handlebar mustache and slicked back black hair. His eyes are hazel and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Religious. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Raymond Tenley, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)15 (+2) 9 (-1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 39000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Flask Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a long, pastel, dusty cloak. She has moderate length beige fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.

Personality: Flask speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to loving parents in a slum to the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Mayor and was forced into it by her family; and wants to have a good time and be beloved

Ideals: Impeccable, Gifted, Optimist. Bonds: Poor, Family, Immigrant. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Flask Candle, Female Tabaxi Wizard 4
Medium (5'10") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp. Red spinel (80 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Urshar Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. Her golden hair is thinning but still full. Her gray unseeing eyes seem to look past you.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep.

Ideals: Persistence, Philantrophist. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Urshar Rumnaheim, Female Dwarf Ranger 7
Medium (4'1") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp. Carnelian (40 gp). Obsidian (5 gp).


Social Check DCs


Galiena Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Navigator does. Her long brown hair is drawn into a two foot long braid. Her eyes are likewise hazel.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invites people to come help in her community garden.

History: Born to a Architect, her father struggled to pay the bills. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new navigator responsibilities is difficult

Ideals: Gifted, Philantrophist, Logical. Bonds: Job, Poor. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Galiena Durkin, Female Half-Elf Barbarian 2
Medium (5'4") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)5 (-3) 11 (+0)11 (+0)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1800 sp.


Social Check DCs

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