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NPC Generator

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Advanced [show]


Fivin Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He keeps his white hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Fivin lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Joker. Flaws: Insomniac, Antagonistic. Bonds: Religious, Family. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Fivin Caphaxath, Male Elf Monk 4
Medium (5'2") Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp. Pink pearl (160 gp). Deep green spinel (160 gp). Pink pearl (160 gp). Zircon (30 gp).


Social Check DCs


Alvyn Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries bastard swords. His white hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Marshal and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Fighting. Flaws: Depressed. Bonds: Religious, Adventurer, Military, Job. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Alvyn Pilwicken, Male Gnome Paladin 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)17 (+3) 11 (+0)6 (-2)
Skills Athletics +1, History +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Halfling, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Millicent Tenley, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a brown tunic with tan highlights, and long white pants that bunch up around her shoes. Her white hair is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a minor phobia of water and hates getting wet.

History: She was born in the east, but her parents moved at a very young age to the south. Her mother had invested heavily in several trade routes and wanted her to inherit them. She left for the east, certain she would find work there.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Rich, Debt. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Millicent Tenley, Female Human Aristocrat 11
Medium (4'9") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 800 gp. Deep blue spinel (900 gp). Obsidian (16 gp). Jet (90 gp). Star ruby (800 gp). Black pearl (900 gp). Deep blue spinel (900 gp).


Social Check DCs


Tricking Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a pastel vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has done her best to style her orange fur to look like a famous performer. She wears a mask on her face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She receives visions of the future at random moments

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tricking grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tricking. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Athletic, Persistence, Gifted. Flaws: Disease. Bonds: Criminal record. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Tricking Of World, Female Tabaxi Warrior 4
Medium (5'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Malachite (8 gp). Coral (40 gp). Chrysoprase (20 gp). Chrysoberyl (40 gp). 1 Minor magic item.


Social Check DCs

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