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NPC Generator

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Advanced [show]


Ghaliver Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Barkeep. His hair is cut close to his head. His eyes are blue and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the west, but his parents moved at a very young age to the east. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Job, Immigrant. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Ghaliver Wiseacre, Male Halfling Fighter 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 17 (+3)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1700 sp. 1 Chain shirt.


Social Check DCs


Barakas Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears black painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His dark red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Barakas Dischord, Male Tiefling Fighter 2
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)19 (+4) 10 (+0)17 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 10
Languages Common, Terran, Gnome, Draconic, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dabbledob Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan tunic with white highlights, and long yellow pants that bunch up around his shoes. He is portly but not overly obese. His silver hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with singing.

History: Sold as a small child to a brothel owner, Dabbledob was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and doesn't want to be a weaver and was forced into it by his family

Ideals: Artistic, Philantrophist. Flaws: Shy. Bonds: Mentor, Family. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dabbledob Fapplestamp, Male Gnome Fighter 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 4000 sp.


Social Check DCs


John Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Gifted, Logical. Bonds: Military. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Mellerelel, Male Half-Elf Ranger 2
Medium (5'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)7 (-2) 16 (+3)14 (+2)
Skills Insight +5, Stealth +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 240 gp. 1 Banded mail.


Social Check DCs

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