Nykkan Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Shoemaker. He has wavy scarlet crest. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.
History: Nykkan hails from a village terrorized by orcs. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Flaws: Impulsive, Shy, PTSD. Bonds: Enemies, Family. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 40 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Giant, Orc
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1300 gp. Chrysoprase (50 gp). Fiery yellow corundum (500 gp). Golden yellow topaz (1100 gp).
Neega Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Neega was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Someone believes her a fraud; and she's attracted to the pc
Ideals: Philantrophist. Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Baker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 0 |
Possessions: 290 gp.
Thradal Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his falchion. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Thradal isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. As long as the job gets done he does not care how it got done.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Professionalism. Flaws: Addict. Bonds: Immigrant. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Holy water.
Cimer Quest, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of his god around his neck, and a glaive on his belt. He wears his red hair down. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gifted from a young age, Cimer studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Fighting, Professionalism, Gifted. Flaws: Insane. Bonds: Criminal record. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 3000 cp. Moss agate (14 gp). Black pearl (300 gp). 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!


