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NPC Generator

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Advanced [show]


Jacoba Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and usually wears her violet robe and has her greataxe always slung over her shoulder. She has wavy golden hair. Her eyes are blue and catlike.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Jacoba was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was always very intelligent and has formed a secret society of specialists.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and sabotage a competitor

Ideals: Optimist. Flaws: Secretive. Bonds: Criminal record, Family, Job. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Jacoba Ofandrus, Female Half-Elf Druid 12
Medium (5'4") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 8
Hit Points 30 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)15 (+2) 15 (+2)8 (-1)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Gnome, Auran
Attacks Melee +4 / 3d10+0, Ranged +2 / 3d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 300 pp. A pair of silk slippers encrusted with tiny pearls. (40 gp). Cloth of gold vestments (40 gp). Gold dragon comb with red garnet eye (900 gp). Gold and topaz bottle stopper cork (900 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this southern man sports blue clothing, slightly heavier than average wear. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Wrenn will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Family, Rich. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Wrenn Ironhide, Male Gnome Aristocrat 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Arcana +5, Athletics +4
Senses Passive Perception 11
Languages Common, Gnome, Orc, Abyssal, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Shanairla Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is cut short with large spiked bangs in the front. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the south, but her parents moved at a very young age to the north. Her homeland was ravaged by war and she spent much of her life rebuilding it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist. Flaws: PTSD, Disease. Bonds: Immigrant, Enemies. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Shanairla Martell, Female Half-Elf Fighter 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 5 (-3)15 (+2)
Skills Religion +4
Senses Passive Perception 7
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. Black pearl (1400 gp). Chrysoberyl (150 gp). Hematite (5 gp).


Social Check DCs


Gormogord Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a red shirt with thin white vertical stripes and tan pants. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He dislikes all the random violence that takes place in the north. Gormogord enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Pacifist. Flaws: Insane, Hedonist, Disease, Fearful. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Gormogord Underfoot, Male Halfling Commoner 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Performance +4, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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