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Eberdeb Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is short and blonde. This violet eyed easterner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can't help but pocket interesting objects he comes across

History: He was always a brilliant, if unscrupulous mind. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker, Logical. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Barrister

Voice: French accent

Attributes [hide]

Eberdeb Silverthread, Male Gnome Paladin 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)18 (+4) 15 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Druidic, Orc, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Lidda Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. She has a very tight haircut. Her green eyes peer out from beneath her wide-brimmed red hat.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born several months after her father was called into army service. Her necromantic abilities were realized during a raid on her village. Since then, she has sought to make the best of life.

Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist, Gifted. Flaws: Insane. Bonds: Military. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Lidda Shadowquick, Female Halfling Wizard 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Infernal, Ignan, Aquan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lucan Liadon, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the west, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lucan took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many giants want him driven away; and a deep hatred of giants

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Nature, Enemies. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lucan Liadon, Male Elf Fighter 7
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 70000 cp. Black pearl (1300 gp). Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs


Andram Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His hair is chestnut and curly. He has a dull look in his silver eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He is a Deep Scion in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Andram took refuge in the ruined castle and found the beat up scythe and armor he uses now. During his travels, Andram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Andram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Andram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Fletcher again; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Job, Adventurer, Nature. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Andram Mystery, Male Tiefling Ranger 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Orc
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Eye agate (9 gp). Pink pearl (140 gp). Fiery yellow corundum (1000 gp). White opal (1000 gp). Aquamarine (1300 gp).


Social Check DCs

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