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NPC Generator

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Advanced [show]


Cimer Harm, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He wears his purple hair up. His eyes are white and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: He comes from a rich eastern family. Cursed with lycanthropy at a very young age, Cimer has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Flaws: Selfish, Disease. Bonds: Rich, Job, Adventurer. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Cimer Harm, Male Tiefling Druid 3
Medium (5'0") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 12 (+1)18 (+4)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Star ruby (800 gp). 1 Good lock.


Social Check DCs


Anverth Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" southern man, he wears a worn and beaten armor. His long blonde hair reaches down to his waist. His eyes are likewise hazel.

Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Anverth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anverth's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Immigrant, Has a crush. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Anverth Wildwander, Male Gnome Adept 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


Oskar Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his sai ready. His hair is long and silver with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His eyes, though not visible through his cowl, are amber.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. A gifted student he started as a Jeweler, but he got bored and became a Mercenary. He has dedicated himself to building a better village for his children.

Motivation: To be a Jeweler again.

Ideals: Fighting, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Oskar Balderk, Male Dwarf Cleric 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 52 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Aquan, Druidic
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 200 pp. Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his sword always slung over his shoulder. He carries with him a set of swords on his belt, each one with a opal on the hilt. He wears a feathered hat to hide his balding. His red eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a great chef.

History: Dazzazn was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Ideals: Fighting, Gifted. Bonds: Enemies, Poor, Adventurer. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Dazzazn Beryntolthropal, Male Dragonborn Cleric 4
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp.


Social Check DCs

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