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NPC Generator

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Korfel Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his blonde hair down. He has amber eyes and a blue hat with a grey feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Korfel lived on a farm with his mother, near the main road leading to a nearby town. Korfel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Fighting. Flaws: Mundane. Bonds: Nature, Family, Job. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Korfel Ostoroth, Male Elf Adept 5
Medium (5'1") Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)6 (-2) 9 (-1)16 (+3)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Tricking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Dyer uniform. His cinnamon fur is drawn into a tight pony tail with a clover scrunchie. His eyes are blue and catlike.

Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a criminal king-pin and mafia family Tricking was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tricking decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and further expansion of business

Flaws: Shy, Antagonistic. Bonds: Job, Mentor, Criminal record. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Tricking Of Spirit, Male Tabaxi Warlock 2
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)18 (+4) 7 (-2)8 (-1)
Skills Deception +1, Survival +0
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14220000000

Possessions: 140 pp. Rhodochrosite (11 gp).


Social Check DCs


Feldûsh Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered nunchaku and tarnished axe as well. His golden hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Religious, Mentor, Adventurer. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Feldûsh Benson, Male Half-Orc Warrior 5
Medium (5'4") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)6 (-2) 9 (-1)6 (-2)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Red garnet (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: A 3'2" southern woman, she is wearing a tight white one piece outfit complete with pants, hood, and a cape. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gifted from a young age, Trym studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. By chance she met her brother recently and the two have been together since.

Motivation: She wants revenge against orcs; and wants to raise her children well

Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Family, Enemies. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Trym Brushgather, Female Halfling Warrior 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60000 cp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered and bejeweled glove (2000 gp).


Social Check DCs

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