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NPC Generator

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Advanced [show]


Sarah Carlisle, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries a battered pickaxe and tarnished nunchaku as well. Her long white hair is drawn into a two foot long braid. Her eyes are blue and catlike.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was raised in a desert tribe. Her first spouse was a Bellfounder, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now spends her time doing works of charity.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Ideals: Fighting, Philantrophist. Bonds: Nature, Family, Criminal record. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Sarah Carlisle, Female Human Warrior 11
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 50 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)8 (-1) 15 (+2)13 (+1)
Skills History +3, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 2300 gp. Citrine (40 gp). Eye agate (7 gp). Banded agate (7 gp). Iolite (40 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Habor Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a black coat over a yellow low-cut shirt, and a wide-brimmed hat upon his head. His chestnut hair is slicked back into a classic pompadour. His eyes are black and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Miner, his father struggled to pay the bills. A gifted student he started as a Miner, but he got bored and became a Bookbinder. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Philantrophist. Bonds: Job, In love, Poor, Slave. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Habor Joy, Male Tiefling Cleric 8
Medium (5'1") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: White pearl (110 gp). Rock crystal (80 gp).


Social Check DCs


Orsik Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and is well dressed, constantly wearing a brown suit, blue shirt, and green tie. His left leg appears badly burned and disfigured. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a brown hat with a blue feather.

Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Orsik's mother didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Orsik Broodfist, Male Dwarf Bard 4
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)18 (+4) 8 (-1)11 (+0)
Skills Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Druidic, Orc, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Bertram Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his red robe and has his rapier always slung over his shoulder. His chestnut hair is lengthy and is close to two feet long. His blue eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.

History: Bertram hails from a village terrorized by goblins. He dropped out of school before completing his studies. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Fighting. Flaws: Addict, Antagonistic. Bonds: Enemies. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Bertram Goldfound, Male Halfling Wizard 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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