Therlin Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she usually wears her brown robe and has her bow always slung over her shoulder. She has a very tight haircut. She has a dull look in her amber eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is frequently practicing swordplay.
History: Therlin lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Philantrophist, Athletic. Bonds: Military, Family, Job. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Banded agate (12 gp). 1 Antitoxin.
Cloak Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown collared shirt and green skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She has dyed her greying orange fur a little too much giving a sharp orange color. She has several tiny amethyst earrings on each ear.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. A true patriot, Cloak would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the north to a Interpreter, Cloak learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. Days after completing her studies, news broke out that her hometown was attacked by drow. Cloak was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: To be a Shoemaker again; and money/treasure
Bonds: Rich, Enemies, Military, Job, Immigrant. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Williamina Hartford, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. Her hair is long and chestnut with streaks of auburn, and is pulled back with small brown clips. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Williamina wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... A true patriot, Williamina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: The child of eastern immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Williamina was left her mother's suit of armor and trained in its use and care. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and to get a good night's sleep
Ideals: Disciplined. Flaws: Addict, Insomniac. Bonds: Military, Immigrant, Criminal record. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 500 gp. Freshwater pearl (4 gp). Fire opal (1100 gp). Black opal (1100 gp). Coral (80 gp). Jade (80 gp).
Dynamic Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely pastel suit with green socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly spears and scythes. He wears a Stetson hat to hide his balding. His green unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Flaws: Disease, Antagonistic, Forgetful. Bonds: Criminal record, Religious. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 140 (18d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
Possessions: 10000 gp. Deep blue spinel (1500 gp). Blue quartz (10 gp). Red spinel (140 gp). Rose (40 gp). Lapis lazuli (10 gp). Rock crystal (40 gp). Moss agate (10 gp). Rhodochrosite (10 gp). Sard (40 gp). Tourmaline (140 gp). Citrine (40 gp). Rose (40 gp). Blue star sapphire (500 gp). Aquamarine (1500 gp). Eye agate (10 gp). Obsidian (10 gp). Blue star sapphire (500 gp). Malachite (10 gp). Moss agate (10 gp). Rhodochrosite (10 gp). Black pearl (1500 gp). Coral (140 gp). Clear bright green emerald (8000 gp). Deep green spinel (140 gp). Rock crystal (40 gp). Moss agate (10 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Jasper (40 gp). Coral (140 gp). Black pearl (1500 gp). Moonstone (40 gp). Red-brown spinel (140 gp). Moss agate (10 gp). Sardonyx (40 gp). Moss agate (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

