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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nogu Stafford, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her long auburn hair reaches down to her waist. Her amber eyes are slightly larger than normal.

Personality: Calm and collected, she is a well trained Spice Merchant. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Nogu lived on a farm with her mother, near the main road leading to a nearby town. She helped her mother out around the business and became quite the natural. She's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to unite with her sister

Ideals: Athletic, Artistic. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Nogu Stafford, Female Half-Orc Wizard 2
Medium (6'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 30 pp.


Social Check DCs


Emerald In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses like a well dressed Assassin does. Her lavender fur is lengthy. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She has a massive crush on the younger sibling of the Assassin who has hired her part-time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was raised in a plains tribe. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg

Bonds: Job, Has a crush, Military, Nature, Family. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Emerald In the Morning, Female Tabaxi Paladin 2
Medium (4'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp.


Social Check DCs


Zepar Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered yellow stockings. His hair is dark red and curly. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: Sold as a small child to a brothel owner, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism. Bonds: Job, Mentor, Nature, Rich. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Zepar Ennui, Male Tiefling Warlock 8
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp.


Social Check DCs


Trym Law, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His tied-back hair is golden. His eyes, though not visible through his cowl, are hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Joker, Gifted. Bonds: Criminal record, Job, Enemies. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Trym Law, Male Human Expert 7
Medium (5'4") Human, Lawful Evil (CR 7)
Armor Class 8
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1

Possessions: 200 gp. White opal (1500 gp). Smoky quartz (40 gp).


Social Check DCs

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