Hadwisa Payton, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants. Her silver hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are a pleasant amber.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of western immigrants she idolized her mother. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: Expand her business; and a deep hatred of giants
Ideals: Justice. Flaws: Sensitive. Bonds: Immigrant, Job, Enemies. Occupation: Bookbinder
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 29 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Terran
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
Possessions: Gold and topaz bottle stopper cork (1600 gp). Cloth of gold vestments (120 gp). Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Semyaza Integrity, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries with her a set of nunchakus on her belt, each one with a aquamarine on the hilt. Her hair is black and very short. Her face is covered beneath a completely black helmet.
Personality: Calm and collected, she is a well trained Dyer. She is lazy, self-centered, vain, and jealous.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was a Miller, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She has achieved small success as a Dyer.
Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Selfish, PTSD. Bonds: Rich, Job. Occupation: Dyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Harvest Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple brown robe with black stripes complete with hood. She carries with her a set of sickles on her belt, each one with a amethyst on the hilt. She keeps her long lavender fur kept up in a rat tail. She has gleaming, smiling blue eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She can't help but pocket interesting objects she comes across
History: She was born several months after her mother was called into army service. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Harvest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harvest. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Military. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 8 (-1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A roughly beaten golden orb (30 gp). 1 Minor magic item. 1 Minor magic item.
Garl Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. He has dyed his greying golden hair a little too much giving a sharp golden color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.
History: He got into the Mason business at a young age. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Adventurer, Job, Rich. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 40 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 700 gp. Blue quartz (10 gp). Smoky quartz (30 gp). Jade (120 gp).
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