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NPC Generator

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Advanced [show]


Thodris Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a worn and beaten armor. Her moppish brown hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Thodris lived on a farm with her father, near the main road leading to a nearby town. After coming to the age of reason, Thodris took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since lost track of the people in her past.

Motivation: Many illithids want her driven away.

Ideals: Logical, Gifted. Bonds: Poor, Enemies, Family. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Thodris Gorunn, Female Dwarf Warrior 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 sp. 1 Backpack.


Social Check DCs


Alice Gresham, Female Human [Permalink]

Personal [hide]

Description: A 4'9" western woman, she very much looks the part of a Merchant. She sports auburn long hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food she seems plenty friendly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to loving parents in a slum to the west. She made a point of taking high paying jobs and getting most of it up front. She has set out to sabotage the competition.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Philantrophist. Bonds: Job, Poor, Adventurer, Enemies. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Alice Gresham, Female Human Bard 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Nature +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 2 Holy water.


Social Check DCs


Sybil Hybrid, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in violet turtlenecks beneath a brown coat with tan slacks. She has a slight overbite and is overall scrawny. Her golden hair is kept up in a ponytail inside a broad hat. She wears crescent spectacles with a black brim.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She comes from a rich northern family. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sybil took refuge in the ruined castle and found the beat up bastard sword and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Bonds: In love, Rich, Nature. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Sybil Hybrid, Female Half-Elf Ranger 10
Medium (4'10") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 15 (+2)9 (-1)
Skills History +7, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Undercommon, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 700 gp. Brass mug with jade inlays (500 gp). Solid gold idol (600 gp). Solid gold idol (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (2000 gp). 1 Minor magic item.


Social Check DCs


Beloril Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with top hat. His chestnut hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small desert village. In his 14th year, his parents were killed by a dire rats raid, leaving Beloril alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Flaws: Antagonistic, Impulsive. Bonds: Poor, Nature, Enemies. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Beloril Bigtoe, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 sp.


Social Check DCs

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