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NPC Generator

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Advanced [show]


Flask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. He carries with him a set of quarterstaffs on his belt, each one with a opal on the hilt. He sports a flattop fur cut. His green eyes are slightly larger than normal.

Personality: Eccentric and domineering, Flask will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Sculptor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert, Joker. Bonds: Poor. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Flask Peak, Male Tabaxi Monk 14
Medium (5'9") Tabaxi, Neutral Good (CR 14)
Armor Class 13
Hit Points 67 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 8 (-1)15 (+2)
Skills Perception +4, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 6000 gp. Sapphire pendant on gold chain (1300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Large well-done wool tapestry (600 gp). Solid gold idol (700 gp). A necklace of small pink pearls (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Medium magic item.


Social Check DCs


Trail Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown pants and tee shirts. He has white fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Bonds: Poor, Guardian. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Trail Thunder, Male Tabaxi Expert 6
Medium (5'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 12 (+1)18 (+4)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Altho Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is knotted and matted. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: Altho hails from a village terrorized by drow. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Terse. Bonds: Enemies, Rich, In love. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Altho Shadowquick, Male Halfling Warrior 4
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Auran, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 5000 sp. Rhodochrosite (8 gp).


Social Check DCs


Hecat Integrity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman has a large black mantle and cape that has been intricately interwoven into her grey robe. She is muscular with a powerful set of arms. Her purple hair is lengthy and is close to two feet long. Her gold eyes are slightly larger than normal.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She uses divination through singing.

History: She comes from a rich northern family. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hecat took refuge in the large cave and found the beat up shield and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: A need for knowledge about a nearby landmark; and she has money and likes to spend it

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Nature, Adventurer. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Hecat Integrity, Female Tiefling Aristocrat 6
Medium (4'11") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +5

Possessions: 600 gp. Carnelian (20 gp). Black pearl (300 gp). Chalcedony (20 gp).


Social Check DCs

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