Beiro Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He is portly but not overly obese. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has achieved small success as a Courier.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new courier responsibilities is difficult
Flaws: Racist, Antagonistic. Bonds: Military, Job, In love. Occupation: Courier
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 2000 sp. Violet garnet (1500 gp). Black opal (1200 gp). Violet garnet (1500 gp). 1 Antitoxin. 1 Thunderstones. 4 Acid flasks.
Zanna Welber, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She has the majority of her body covered in plate. She has shaved her head bald. She has a tattooed face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she uses money and sex appeal to get what she needs
Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 9)
Armor Class 10
Hit Points 38 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 1900 gp. Old masterpiece painting (2400 gp). Brass mug with jade inlays (400 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (400 gp).
Gennal Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries crossbows. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gennal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gennal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Opinionated, Philantrophist. Flaws: Insane. Bonds: Poor. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Guy Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He keeps his long golden hair kept up in a rat tail. This gray eyed northerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: The child of northern immigrants he idolized his mother. In his 16th year, his parents were killed by a goblins raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Bonds: Job, Family, Immigrant, Enemies. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: Sard (40 gp). Violet garnet (300 gp). Fiery yellow corundum (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!


