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NPC Generator

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Advanced [show]


Gardain Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears skinny pants and wears a brown and pastel robe with the hood down. His chestnut hair is cut short. He has green eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a necromancer, Gardain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Philantrophist. Bonds: Poor, Mentor, Nature. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Gardain Trueanvil, Male Dwarf Paladin 10
Medium (4'2") Dwarf, Lawful Good (CR 10)
Armor Class 11
Hit Points 44 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Persuasion +6, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 600 gp. Solid gold idol (1000 gp).


Social Check DCs


Trey Harley, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears a Stetson hat to cover his moderate length brown hair. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the south, but his parents moved at a very young age to the west. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Justice. Bonds: Rich, Enemies, Immigrant. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Trey Harley, Male Human Cleric 11
Medium (6'4") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 88 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 13 (+1)4 (-3)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 600 gp. Emerald (1600 gp). Black pearl (1000 gp). Blue star sapphire (1600 gp). Jade (60 gp). Obsidian (7 gp). Violet garnet (1000 gp). Golden yellow topaz (1000 gp). Sardonyx (60 gp). White pearl (60 gp).


Social Check DCs


Kyle Home, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with tan highlights, and long violet pants that bunch up around his shoes. He has a moderate pudge and is not very fit. With bright golden hair and a scraggly beard. This violet eyed southerner is not easily forgotten.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Kyle has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and he feels kind of lost in life

Ideals: Persistence. Flaws: Disease, Depressed. Bonds: Criminal record, Enemies. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Kyle Home, Male Human Sorcerer 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 7 (-2)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp. Rose (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Kody Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Professionalism, Fighting. Flaws: Depressed. Bonds: Immigrant, Rich. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Kody Gentry, Male Human Aristocrat 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 16 (+3)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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