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NPC Generator

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Advanced [show]


Watson Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His long auburn hair is drawn into a two foot long braid. His eyes are amber and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Flattery will make him almost putty in your hands.

History: He was born in a small mountains village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He feels threatened by others; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Depressed, Selfish, Fearful. Bonds: Nature, Adventurer. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Watson Elderberry, Male Halfling Sorcerer 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)21 (+5) 14 (+2)11 (+0) 17 (+3)9 (-1)
Skills Insight +6, Stealth +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Blue quartz (11 gp). Peridot (30 gp). Smoky quartz (30 gp). Brown-green garnet (120 gp).


Social Check DCs


Pennie Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is bristling with hidden weapons, mostly hammers and greataxes. She has slicked back red hair. Her eyes are likewise amber.

Personality: She is extraordinarily eccentric. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Pennie was born in the south. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels that her past leaves her morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Insane. Bonds: Criminal record, Adventurer, Military. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Pennie Wildcloak, Female Halfling Rogue 4
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)8 (-1) 9 (-1)11 (+0)
Skills Medicine +1, Religion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Mella Netyoive, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is greying and her face has many wrinkles. Her gray eyes have a joyful gleam in them most of the time.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich western family. Through the years after Mella was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Mella's father didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.

Motivation: Money/treasure.

Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Mella Netyoive, Female Elf Aristocrat 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 7 (-2)10 (+0) 13 (+1)16 (+3)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Adran Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear yellow clothing when he does not wear armor. He wears a top hat to cover his moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: Adran was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist, Gifted. Bonds: Poor, Adventurer, Family, Religious. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Adran Yaeldrin, Male Half-Elf Fighter 5
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)13 (+1) 18 (+4)15 (+2)
Skills Acrobatics +3, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +7

Possessions: 600 gp. Malachite (16 gp).


Social Check DCs

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