Windy In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has red fur. She wears crescent spectacles with a black brim.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to loving parents in a slum to the west. In her 12th year, her parents were killed by a goblins raid, leaving Windy alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.
Motivation: She has a rivalry with the Church that dominates her actions; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Joker. Flaws: Selfish. Bonds: Poor, Enemies, Job, Religious. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 21 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Blue sapphire (1200 gp). Tiger eye turquoise (7 gp).
Kipper Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems, and carries tridents. He has a small bristly mustache and wavy silver hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Kipper lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Ruler and was forced into it by his family.
Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Rich, Family, Debt. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Good lock.
Glûk Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing, and he perpetually has his crossbow ready. His blonde hair, when down, is lengthy. He wears a mask on his face.
Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.
History: Born in the north to a Brewer, Glûk learned a great deal about his father's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Glûk's homeland. Glûk decided to take the middle way and become a bodyguard. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: To be a Barkeep again; and expand his business
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 72 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Gnoll, Draconic, Gnome
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
Possessions: 600 pp. Alexandrite (300 gp). Freshwater pearl (16 gp). Amethyst (90 gp). Zircon (40 gp). Amber (90 gp). Black pearl (300 gp). Golden yellow topaz (300 gp). Aquamarine (300 gp). Violet garnet (300 gp). Jasper (40 gp). Silver pearl (90 gp). Azurite (16 gp). Freshwater pearl (16 gp). Freshwater pearl (16 gp). Deep green spinel (90 gp). Violet garnet (300 gp). Black opal (1000 gp). Moonstone (40 gp). Zircon (40 gp). Bloodstone (40 gp). Black pearl (300 gp). Obsidian (16 gp). Sard (40 gp). Violet garnet (300 gp).
Norman Moreno, Male Human [Permalink]
Personal [hide]
Description: This southern man wears baggy grey pantaloons and a black scarf. His clothes are grease stained in places. His blonde hair is knotted and matted. His green eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Norman's homeland. Norman decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him
Ideals: Joker, Gifted, Fighting. Bonds: Poor, Immigrant. Occupation: Server
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!


