Riswynn Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her white hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born into a rich family. After coming to the age of reason, Riswynn took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she's attracted to the pc
Ideals: Gifted. Bonds: Enemies, Has a crush, Adventurer, Rich. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 3 (-4) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. Citrine (30 gp). Blue quartz (11 gp). 1 Alchemist’s fire.
Arnold Oakley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered sai and tarnished kukri as well. He keeps his blonde hair in a flapper bob. He wears large thick round spectacles.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.
History: Arnold was born in the north. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Persistence. Flaws: Depressed. Occupation: Seamstress
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp.
Delebean Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a blue suit, white shirt, and blue tie. He wears his hair in dreadlocks. He is baby faced.
Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Delebean hails from a village terrorized by brigands. A few years later when the west was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To settle down with his crush; and a need for knowledge about a nearby landmark
Flaws: Addict. Bonds: Enemies, Immigrant, Adventurer, Has a crush. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 9)
Armor Class 10
Hit Points 50 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Giant
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1300 gp. Bloodstone (80 gp). Deep blue spinel (1100 gp). Bloodstone (80 gp). Blue quartz (14 gp). Blue sapphire (1200 gp). Chrysoberyl (110 gp). Fire opal (1200 gp). Blue star sapphire (1200 gp).
Tyna Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She wears a wide-brimmed hat to cover her moderate length silver hair. Her eyes are gray and she is always smoking a pipe.
Personality: She has always had a great fascination with Half-Elven culture. She pushes her goals aggressively. She is also a coward if confronted.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She used her abilities to trick people and travel the world for free.
Motivation: Many illithids want her driven away; and she feels that her past leaves her morally obligated to help
Flaws: Racist, Fearful, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 32 (5d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 19 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee -1 / 2d4-4, Ranged +7 / 2d4+4, Grapple +4
Possessions: 700 gp. Peridot (80 gp). Onyx (80 gp). Hematite (11 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


