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NPC Generator

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Advanced [show]


Hugolina Clive, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a brown poncho over her likewise colored trousers and shirt. She wears her hair in dreadlocks. Her violet eyes are passionate and lively.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She is the product a well kept family trust fund and as such has never really known need. In her 16th year, her parents were killed by a orcs raid, leaving Hugolina alone in the world. After a stint in an orphanage, she was adopted. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Bonds: Job, Adventurer, Rich, Enemies. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Hugolina Clive, Female Human Fighter 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 58 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2000 gp. Aquamarine (1200 gp). Red garnet (110 gp). Chrysoberyl (110 gp). Freshwater pearl (6 gp). Amethyst (110 gp). Malachite (6 gp). Blue quartz (6 gp). Deep blue spinel (1200 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is yellow and curly. Her eyes are copper and catlike.

Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To prove her worth to the world; and to be a sculptor again

Ideals: Gifted. Flaws: Impulsive, Disease, Insomniac. Bonds: Immigrant. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Shadow Plume, Female Tabaxi Monk 5
Medium (4'11") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Cimer Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. He has dyed his greying blue hair a little too much giving a sharp blue color. His eyes are gold and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Bricklayer, Cimer learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Shy, PTSD. Bonds: Adventurer, Job. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Cimer Dodge, Male Tiefling Rogue 4
Medium (6'0") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 15 (+2)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 600 gp.


Social Check DCs


Sammal Art, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light green in addition to tight pants. His hair is blue and very short. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his mother.

History: Sammal hails from a village terrorized by brigands. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Persistence, Entrepeneur. Bonds: Immigrant, Enemies, Adventurer, Rich. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Sammal Art, Male Tiefling Commoner 5
Medium (6'4") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 9 (-1)17 (+3)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 40000 cp.


Social Check DCs

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