John Nash, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large brown jacket. His auburn hair is heavily combed to the right. His fierce gray eyes like to dwell on things.
Personality: He will rave to anyone who will listen. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his brother before him, after school he went straight into learning to become a Courier. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: Many brigands want him driven away; and further expansion of business
Flaws: Insane, Depressed. Bonds: Military, Slave, Job, Enemies. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.
Raymond Middleton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown armored body suit, with a simple tan line shooting up and back down. His golden hair is smooth and relatively long. He has amber eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Athletic, Optimist. Bonds: Rich, Immigrant. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 51 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan, Goblin, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1800 gp.
Giselle Coleman, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, constantly wearing a violet suit, white shirt, and pastel tie. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a slaver, Giselle was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Justice, Entrepeneur. Bonds: Immigrant, Adventurer, Mentor. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 900 gp. Black star sapphire (700 gp). Violet garnet (800 gp). Star rose quartz (70 gp). Moonstone (70 gp).
River Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She has a moderate pudge and is not very fit. Her fur is orange and curly. Her amber eyes peer out from beneath her small brown hat.
Personality: She has always had a great fascination with Human culture. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Blacksmith, but she got bored and became a Junk Dealer. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by her family; and she wants nothing more than to rejoin the army
Flaws: Racist. Bonds: Family, Military, Job. Occupation: Junk Dealer
Voice: Italian accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 20 (+5) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +7 / 1d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: Red garnet (140 gp). Bloodstone (80 gp). Red garnet (140 gp). 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!


