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NPC Generator

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Advanced [show]


Oppah Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a blue cloak and cross-gartered white stockings. She has moderate length auburn hair. She tend to wears goggles to shield her eyes.

Personality: Eccentric and domineering, Oppah will drive conversation. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Ideals: Extrovert, Persistence. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Oppah Gummen, Female Gnome Warlock 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 150 gp. Jade (150 gp).


Social Check DCs


Joser Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man has a large white mantle and cape that has been intricately interwoven into his pastel robe. His clothes are grease stained in places. His hair, while still mostly brown, has prominent grey streaks. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Joser is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Joser hails from a village terrorized by giants. In his 14th year, his parents were killed by a giants raid, leaving Joser alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.

Motivation: He wants revenge against giants.

Ideals: Disciplined. Bonds: Poor, Immigrant, Family, Enemies. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Joser Elderberry, Male Halfling Adept 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)8 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp.


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. His beige fur is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.

History: Lone was raised in a hard working conservative environment. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to have a good time and be beloved; and he feels threatened by others

Ideals: Gifted, Optimist. Flaws: Fearful. Bonds: Job. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Lone Grass, Male Tabaxi Fighter 6
Medium (5'8") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Norman Harley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a grey and violet robe with the hood down. He has a white handlebar mustache and slicked back white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 7 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has worked as a Assassin like his mother before him.

Motivation: He is unsatisfied with his job; and to be a map maker again

Flaws: Insomniac, Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Norman Harley, Male Human Barbarian 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Blue quartz (11 gp).


Social Check DCs

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