Bimpnottin Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear flannel. She has a long white ponytail with little hanging trinkets. She is baby faced.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She has had some formal dancing training, and achieved minor success. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bimpnottin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and to be a bricklayer again
Ideals: Disciplined, Philantrophist, Artistic, Fighting. Bonds: Job. Occupation: Miner
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 57 (13d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Draconic, Terran
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 2000 gp. Finely wrought small gold bracelet (80 gp). Brass mug with jade inlays (100 gp). Jeweled electrum ring (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (4000 gp). Golden circlet with four aquamarines (4000 gp). 1 Medium magic item.
Nyx Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear blue clothing when she does not wear armor. Sporting a white mohawk this woman's hair draws a lot of attention. Her brown eyes lackadaisically let the world flow into them.
Personality: She likes to make people angry or surprised. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the south. Over the years she perfected her riding and shooting skills. She used her abilities to travel the world and help people.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Mundane. Bonds: Immigrant, Nature. Occupation: Shepherd
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Williamina Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears suspenders and yellow workpants. Her shirt is black, and she wears a heavy yellow leather apron most of the time. Her hair is short and red. Her blue eyes are passionate and lively.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is obsessed with finding treasure.
History: Williamina was born in the south. At a young age she loved to build and create. Her family was turned out during the war. She and her family wandered south to less war torn lands. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many brigands want her driven away; and she wants revenge against brigands
Ideals: Athletic, Persistence. Flaws: PTSD. Bonds: Enemies, Adventurer. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Hematite (16 gp). Silver pearl (160 gp).
Tomph Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She usually wears her white robe and has her trident always slung over her shoulder. She wears a Stetson hat to cover her moderate length chestnut hair. Her blue eyes peer out from beneath her Stetson white hat.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: When she was but 7 years old her parents immigrated from the west. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She ran away from her former home and has been making her living as a Bookbinder for the past few years.
Motivation: Doesn't want to be a Bookbinder and was forced into it by her family; and she seems to be bored by most things
Flaws: Mundane, Racist. Bonds: Immigrant, Job, Family. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 71 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp. Carnelian (50 gp). Blue quartz (7 gp). Aquamarine (1400 gp). Aquamarine (1400 gp). Silver pearl (90 gp). Citrine (50 gp). Aquamarine (1400 gp). White pearl (90 gp). Malachite (7 gp). Amber (90 gp). Malachite (7 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

