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NPC Generator

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Advanced [show]


Gûndza Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his silver hair up. He has several tiny jet earrings on each ear.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gûndza was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He inherited the family business which he has now maintained for 5 years.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Philantrophist. Bonds: Rich, Job, Slave. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Gûndza Holton, Male Half-Orc Ranger 2
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Harriet Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a weathered and beat up set of banded mail beneath an oversized white coat. Her chestnut hair is still thick. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Through the years after Harriet was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Harriet's mother didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Harriet Goldfound, Female Halfling Fighter 5
Small (2'8") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 51 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Undercommon
Attacks Melee -1 / 2d4-4, Ranged +6 / 2d4+3, Grapple +5

Possessions: 300 gp. Golden pearl (50 gp).


Social Check DCs


Kansif Clayton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She wears baggy white pantaloons and a brown scarf. Her long auburn hair is drawn into a two foot long braid. Her green eyes dart from person to person.

Personality: She is overprotective of those who hire her services. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her father raised her in a mountain cabin. When Kansif reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Bonds: Guardian, Family, Nature, Military, Adventurer. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Kansif Clayton, Female Half-Orc Cleric 6
Medium (5'3") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 7 (-2)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has a moderate pudge and is not very fit. He wears his gold crest down. His red eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted, Philantrophist, Fighting. Flaws: Greedy. Bonds: Mentor. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Shedinn Grrrmmballhyst, Male Dragonborn Monk 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 26 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)6 (-2) 12 (+1)12 (+1)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs

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