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NPC Generator

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Advanced [show]


Damakos Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright black suits and hats. His hair is red and curly. His eyes are likewise gold.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Disciplined. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Damakos Cryptic, Male Tiefling Fighter 8
Medium (6'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 40 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 1300 gp. Jasper (30 gp). Black pearl (1200 gp). Golden pearl (70 gp). Smoky quartz (30 gp). Aquamarine (1200 gp).


Social Check DCs


Ozyman Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white tunic with red highlights, and long grey pants that bunch up around his shoes. His silver hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Ozyman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: Born in the west to a Brewer, Ozyman learned a great deal about his father's area of expertise. After coming to the age of reason, Ozyman took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: To protect his home; and to clean up the streets

Ideals: Athletic, Impeccable, Gifted. Flaws: Shy. Bonds: Job, Guardian. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Ozyman Appleblossom, Male Halfling Ranger 7
Small (2'10") Halfling, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)7 (-2) 14 (+2)10 (+0)
Skills History +1, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30000 cp. Freshwater pearl (13 gp). Violet garnet (1600 gp).


Social Check DCs


Sindri Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his long black hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Sindri is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Depressed, Disease. Bonds: Family, Rich. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sindri Daergel, Male Gnome Bard 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)12 (+1) 8 (-1)8 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dimble Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky blue painted plate armor. His brown hair is drawn into a tight pony tail with a card scrunchie. His fierce violet eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic, Optimist, Artistic. Flaws: Shy. Bonds: Criminal record. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Dimble Gummen, Male Gnome Bard 5
Small (3'4") Gnome, Lawful Evil (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)7 (-2) 9 (-1)8 (-1)
Skills History +1, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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