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Grai Gladstone, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a Sage first and foremost. She believes firmly that knowledge should be universal. She does not trust anyone and sleeps with one eye open.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a soldier and died while she was still young. Grai was left her father's suit of armor and trained in its use and care. She ran away from her former home and has been making her living as a Sage for the past few years.

Motivation: Further expansion of business; and she is currently in port desperately looking for someone to get her out

Flaws: Addict, Insomniac. Bonds: Job, Slave, Military. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Grai Gladstone, Female Half-Orc Sorcerer 12
Medium (5'3") Half-Orc, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 47 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 12
Languages Common, Orc, Ignan, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: Deep blue spinel (1000 gp). Sard (30 gp). Red garnet (160 gp). Deep green spinel (160 gp). Golden pearl (160 gp). Hematite (8 gp).


Social Check DCs


Kite In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. She is bristling with hidden weapons, mostly crossbows and pickaxes. She has gray fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Kite wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... Flattery will make her almost putty in your hands.

History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Armorer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Disciplined, Entrepeneur. Flaws: Insomniac, Selfish. Bonds: Criminal record. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Kite In the Morning, Female Tabaxi Rogue 10
Medium (4'10") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)6 (-2) 9 (-1)16 (+3)
Skills History +2, Performance +7
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Orsik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple grey robe with violet stripes complete with hood. He wears his red hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich southern family. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Orsik began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Money/treasure.

Ideals: Entrepeneur. Bonds: Enemies, Rich. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Orsik Ironfist, Male Dwarf Bard 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 1500 sp.


Social Check DCs


Caelynn Elsing, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a faded coat and loose pants complete with feathered hat. Her silver hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She also is a firm believer in the womanly ideal.

History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: She doesn't get along with people that don't share her tastes; and she is greedy

Ideals: Joker, Impeccable. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Caelynn Elsing, Female Half-Elf Fighter 15
Medium (5'0") Half-Elf, Chaotic Evil (CR 15)
Armor Class 9
Hit Points 156 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)19 (+4) 12 (+1)15 (+2)
Skills Religion +9, Survival +6
Senses Passive Perception 11
Languages Common, Elven, Aquan, Ignan, Druidic, Orc
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1

Possessions: 8000 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Sapphire pendant on gold chain (2100 gp). An abacus with copper, silver and gold markers (50 gp). Brass mug with jade inlays (300 gp). Solid gold idol (1000 gp). Gold and topaz bottle stopper cork (900 gp). Embroidered and bejeweled glove (4000 gp).


Social Check DCs

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