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NPC Generator

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Advanced [show]


Beleth Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a black shirt with thin tan vertical stripes and grey pants. She keeps her red hair in a flapper bob. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is an amazing painter.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Religious. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Beleth Ennui, Female Tiefling Adept 5
Medium (5'11") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Medicine +5, Nature +6
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 5000 sp. 1 Masterwork Light steel shield.


Social Check DCs


Silent In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown armored body suit, with a simple blue line shooting up and back down. His black fur is heavily combed to the left. His blue eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: Silent was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Joker, Artistic. Bonds: Poor, Adventurer. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

Silent In the Storm, Male Tabaxi Adept 3
Medium (6'0") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 6 (-2)9 (-1)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rose Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she has the majority of her body covered in plate. Her silver hair has been sun bleached extensively. She wears crescent spectacles with a black brim.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Farmer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Revenge.

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Enemies. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Rose Kettlewhistle, Female Halfling Warlock 8
Small (3'0") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 43 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Branson, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. She has wavy brown hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is afraid of women and trembles around them

History: She was born in the south, but her parents moved at a very young age to the east. Heather abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Wants to have a good time and be beloved; and she's looking for her big break

Ideals: Impeccable, Optimist. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Raspy

Attributes [hide]

Heather Branson, Female Human Cleric 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs

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