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NPC Generator

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Advanced [show]


Hamil Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He carries a battered glaive and tarnished falchion as well. He wears his silver hair up in a very large beehive style do. His eyes are likewise violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: To clean up the streets; and he's attracted to the pc

Ideals: Fighting, Philantrophist, Gifted. Bonds: Guardian, Nature. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Hamil Littlefoot, Male Halfling Ranger 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 7 (-2)14 (+2)
Skills Athletics +2, Religion +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Silver pearl (40 gp). Eye agate (16 gp). Banded agate (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Stannor Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He keeps his long brown hair kept up in a rat tail. This brown eyed northerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Stannor lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Family. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Stannor Sunmeadow, Male Halfling Aristocrat 16
Small (3'4") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 108 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Nature +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Auran
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2

Possessions: 1000 pp. Freshwater pearl (14 gp). Bloodstone (70 gp). Jasper (70 gp). Chalcedony (70 gp). Brown-green garnet (90 gp). Black pearl (1400 gp). Black pearl (1400 gp). Azurite (14 gp). Banded agate (14 gp). Tiger eye turquoise (14 gp). Sard (70 gp). Banded agate (14 gp). Deep green spinel (90 gp). Zircon (70 gp). Amber (90 gp). Jade (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Raymond Darby, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of strength around his neck, and a club on his belt, he is not a threatening figure. He has a small bristly mustache and wavy chestnut hair. He has several tiny amethyst earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Slave, Criminal record. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raymond Darby, Male Human Barbarian 11
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 117 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +4, Stealth +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2300 gp.


Social Check DCs


Maiathah Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This eastern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. Her tied-back hair is auburn. Her eyes, though not visible through her cowl, are violet.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Herbalist father left her crippled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect her home.

Ideals: Logical. Flaws: Disease. Bonds: Poor, Immigrant, Guardian. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Maiathah Iranapha, Female Elf Fighter 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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