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NPC Generator

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Lvl.
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Seed

Advanced [show]


Anakis Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 6'5". She is well dressed, but even with her fine clothing she looks run-down. Her dark red hair is lengthy. This gold eyed easterner is not easily forgotten.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Anakis was born the youngest of three triplets. A gifted student she started as a Carter, but she got bored and became a Locksmith. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To find somewhere to settle down; and to reunite with her absent father

Ideals: Disciplined, Philantrophist. Flaws: Mundane. Bonds: Family, Job. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Anakis Tragedy, Female Tiefling Warrior 4
Medium (6'5") Tiefling, True Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 18000 sp.


Social Check DCs


Balam Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His dark red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Healer profession.

History: Balam was born the youngest of three triplets. In his 13th year, his parents were killed by a giants raid, leaving Balam alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 3 years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and balancing his hectic life and new ruler responsibilities is difficult

Flaws: Shy. Bonds: Job, Family, Enemies, Criminal record. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Balam Nowhere, Male Tiefling Commoner 4
Medium (6'4") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)17 (+3) 17 (+3)12 (+1)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Beast Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His gray fur is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has achieved small success as a Apothecary.

Motivation: He'd like to take his coworkers down a peg; and to be a soapmaker again

Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Beast Of Ivory, Male Tabaxi Aristocrat 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


Krimmon Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. He has moderate length brown hair. His amber eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Military. Occupation: Farmer

Voice: Boston accent

Attributes [hide]

Krimmon Bigheart, Male Halfling Warrior 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)15 (+2) 6 (-2)15 (+2)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Orc
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Bullseye lantern. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs

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