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Advanced [show]


Egelina Skelton, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting grey shirt and pants, and carries morningstars. Her moppish blonde hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich southern family. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Egelina's homeland. Egelina decided to take the middle way and become a bodyguard. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and she is greedy

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Egelina Skelton, Female Human Adept 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)17 (+3) 10 (+0)17 (+3)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 4000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).


Social Check DCs


Burto Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is knotted and matted. His eyes, though not visible through his cowl, are brown.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Insane. Bonds: Poor, Military, Religious, Mentor. Occupation: Actor

Voice: Booming voice

Attributes [hide]

Burto Smoothhands, Male Halfling Warlock 15
Small (3'4") Halfling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 120 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Deception +7, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 1000 gp. Jeweled electrum ring (8000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Gold dragon comb with red garnet eye (1500 gp). A necklace of small pink pearls (4000 gp). Jeweled electrum ring (8000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Solid gold idol (1200 gp).


Social Check DCs


Cloak In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His fur is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cloak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Cloak has worked very hard to control his curse. He was granted necromantic powers by his dying brother.

Motivation: To get a good night's sleep; and he desires power and/or immortality

Ideals: Extrovert, Gifted. Flaws: Disease, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Cloak In the Morning, Male Tabaxi Aristocrat 17
Medium (6'6") Tabaxi, Neutral Good (CR 17)
Armor Class 10
Hit Points 83 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 16 (+3)18 (+4)
Skills Animal Handling +9, Survival +9
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1

Possessions: 7000 gp. Chrysoberyl (110 gp). Black star sapphire (1400 gp). Onyx (60 gp). Malachite (15 gp). Red-brown spinel (110 gp). Black pearl (600 gp). Brown diamond (7000 gp). Malachite (15 gp). Jade (110 gp). Fiery yellow corundum (1400 gp).


Social Check DCs


Adrik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. He has a silver handlebar mustache and slicked back silver hair. His eyes are hazel and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Adrik was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers.

Flaws: Antagonistic, Forgetful. Bonds: Family, Adventurer. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Adrik Ungart, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 12 (+1)10 (+0)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 5000 cp.


Social Check DCs

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