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NPC Generator

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Advanced [show]


Ur-Dag Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His brown hair is drawn into a tight pony tail with a cross scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a criminal king-pin and mafia family In his 11th year, his parents were killed by a drow raid, leaving Ur-Dag alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and a deep hatred of drow

Ideals: Persistence, Philantrophist. Bonds: Criminal record, Enemies, Religious. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Ur-Dag Dudley, Male Half-Orc Paladin 4
Medium (6'7") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)14 (+2) 13 (+1)3 (-4)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Ignan, Goblin
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 13000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thea Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear ponchos typically of a light white in addition to tight pants. She has a very tight haircut. Her hazel unseeing eyes seem to look past you.

Personality: Stoic and calm, she prefers to meditate than take action. She cannot resist a sob story and will often dote over anyone who has one.

History: Thea was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Breathy voice

Attributes [hide]

Thea Littlefoot, Female Halfling Bard 12
Small (2'9") Halfling, True Neutral (CR 12)
Armor Class 12
Hit Points 68 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +0 / 3d10-4, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Canary diamond (8000 gp). Golden pearl (90 gp). 1 Minor magic item.


Social Check DCs


Flask Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. He wears a Stetson hat to cover his moderate length white fur. He has a dull look in his hazel eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal dancing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Artistic. Flaws: Terse, Mundane. Bonds: Poor. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Flask Plume, Male Tabaxi Monk 6
Medium (6'1") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Sapphire pendant on gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Moral, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his black robe and has his sickle always slung over his shoulder. He has done his best to style his blue hair to look like a famous performer. His red eyes lackadaisically let the world flow into them.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Fenriz grew up listening to his mother's many stories. His childhood dream was to be a Mason, but he was a colossal failure. He has never given up on his painting dream.

Motivation: He'd like to take his coworkers down a peg; and he wants to get laid

Ideals: Artistic. Bonds: Job, Adventurer, Has a crush. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Fenriz Moral, Male Tiefling Monk 5
Medium (6'2") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 500 gp.


Social Check DCs

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