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NPC Generator

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Advanced [show]


Vlorn Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man wears baggy white pantaloons and a brown scarf. His white hair is smooth and relatively long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Logical. Flaws: Secretive. Bonds: Rich, Criminal record. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Vlorn Strongbones, Male Halfling Adept 3
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Athletics +0, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1200 sp. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Curran Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. He sports a long black beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Through the years after Curran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Curran's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Curran and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Server

Voice: Complex vocabulary, royal

Attributes [hide]

Curran Kettlewhistle, Male Halfling Barbarian 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 41 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 6 (-2)11 (+0) 13 (+1)7 (-2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ilde Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a brown shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She wears a feathered hat to hide her balding. Her fierce hazel eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. She is skeptical of what others tell her and is slow to trust.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ilde took refuge in the old dungeon and found the beat up flail and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She desires power and/or immortality; and obtaining odd cultural elven artifacts is her passion

Ideals: Justice. Flaws: Addict, Shy. Bonds: Nature, Adventurer. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Ilde Goblinbane, Female Dwarf Monk 3
Medium (4'1") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lone On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, she is not a threatening figure. Her fur is cinnamon and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She comes from a rich eastern family. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lone took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Optimist. Bonds: Adventurer, Enemies, Rich, Nature. Occupation: Farmer

Voice: German accent

Attributes [hide]

Lone On the Mountaintop, Female Tabaxi Warrior 6
Medium (5'1") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 14 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 8000 sp.


Social Check DCs

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