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NPC Generator

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Advanced [show]


Shifting Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. His fur is greying and his face has many wrinkles. He is baby faced.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Knight father left him crippled. Recently he has begun working with bootleggers and crooks.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer, Criminal record, Religious. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Shifting Of Ale, Male Tabaxi Ranger 10
Medium (6'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: Just what you see.


Social Check DCs


Edge Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His yellow fur is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: Born to a Marshal, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he has a crush on the local marshal

Ideals: Athletic, Professionalism. Flaws: Addict, Shy. Bonds: Poor. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Edge Candle, Male Tabaxi Warrior 13
Medium (6'9") Tabaxi, Lawful Good (CR 13)
Armor Class 14
Hit Points 115 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Animal Handling +4, Stealth +8
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 1 Medium magic item.


Social Check DCs


Edge In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He keeps his gray fur in a flapper bob. His yellow eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Edge took refuge in the large cave and found the beat up warhammer and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Immigrant, Rich, Nature, Family. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Edge In Woods, Male Tabaxi Adept 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 33 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Deception +4, Investigation +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 18000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugolina Harrington, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her skin is fair and her fingers are delicate and long. She wears her silver hair down. She has several tiny amber earrings on each ear.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she wants nothing more than to rejoin the army

Ideals: Justice, Philantrophist. Bonds: Rich, Military. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Hugolina Harrington, Female Human Aristocrat 8
Medium (5'2") Human, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)16 (+3) 17 (+3)10 (+0)
Skills Athletics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Celestial, Goblin
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +6

Possessions: 1500 gp. Citrine (20 gp). Tiger eye turquoise (10 gp). Azurite (10 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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