Tod Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He wears a top hat to cover his moderate length brown hair. His eyes are green and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tod took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has drifted from career to career and currently works as a Detective.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a cartwright again
Flaws: Selfish, Impulsive. Bonds: Nature, Job, Slave. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 30 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Abyssal, Giant
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 19000 sp. 1 Minor magic item.
Delebean Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is drawn into a tight pony tail with a card scrunchie. He has several tiny aquamarine earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 350 gp. 1 Masterwork Common Melee.
Einkil Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. He keeps his chestnut hair in a flapper bob. He has amber eyes and a brown hat with a violet feather.
Personality: Overbrimming with self-confidence, Einkil isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 12th year, his parents were killed by a goblins raid, leaving Einkil alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable. Flaws: Mundane. Bonds: Poor, Enemies. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 19 (+4) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven, Elven, Abyssal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Smoky quartz (60 gp). Black star sapphire (1600 gp). Golden yellow topaz (800 gp). Smoky quartz (60 gp). 1 Minor magic item.
Bulzo Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 5 years old his parents immigrated from the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Antagonistic, Addict. Bonds: Poor, Immigrant, Religious. Occupation: Cook
Voice: Whispers
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 14 (+2) | 18 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Draconic, Aquan, Goblin
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 2 Alchemist’s fire. 2 Acid flasks. 1 Antitoxin.
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