Roywyn Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a silver mohawk this woman's hair draws a lot of attention. Her brown eyes dart from person to person.
Personality: She is almost excessively polite to everyone, even when angry. She is afraid of women and trembles around them
History: Born to a Shipwright, her mother struggled to pay the bills. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She doesn't get along with people that don't share her tastes; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Poor, Religious. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 60 pp. Star ruby (1300 gp). Rock crystal (50 gp). Black pearl (600 gp). Bloodstone (50 gp).
Glim Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His black hair, when down, is lengthy. His amber eyes are passionate and lively.
Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted divine powers by his dying brother.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Criminal record. Occupation: Architect
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.
Driindar Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She is bristling with hidden weapons, mostly hand crossbows and morningstars. She has styled her black crest well, parting it to the right. She has several tiny emerald earrings on each ear.
Personality: She has a massive crush on the younger sibling of the Sailor who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.
History: She was raised in a white middle class family as the only child. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Persistence. Flaws: Mundane. Bonds: Criminal record, Rich, Has a crush, Religious. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 38 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Star ruby (1300 gp). Golden yellow topaz (1400 gp). Azurite (10 gp). Peridot (20 gp). Eye agate (10 gp). Jade (140 gp).
Emerald Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is red and curly. His copper eyes are passionate and lively.
Personality: Emerald wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Emerald began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants revenge against dire rats; and to reunite with his absent father
Ideals: Disciplined, Optimist, Entrepeneur. Bonds: Enemies, Family. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 112 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 16 (+3) | 18 (+4) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Goblin, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +8
Possessions: 14000 sp. Chrysoprase (40 gp). Fiery yellow corundum (1300 gp). Blue quartz (4 gp). Chalcedony (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

