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NPC Generator

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Advanced [show]


Baern Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He wears bulky brown painted plate armor. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Baern isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Animals are drawn to him, and he is able to talk to them.

History: The child of northern immigrants he idolized his mother. Baern abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Gifted. Bonds: Immigrant, Adventurer, Family. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Baern Goldfinder, Male Dwarf Commoner 3
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)16 (+3) 16 (+3)9 (-1)
Skills Medicine +5, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Druidic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Silver comb with moonstones (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Hugh Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His long brown hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. When Hugh reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his brother's freedom.

Motivation: He desires power and/or immortality; and an old rival family wants him found

Ideals: Logical. Bonds: Criminal record, Military, Family, Adventurer. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Hugh Hildenman, Male Half-Elf Expert 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)10 (+0) 10 (+0)18 (+4)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Numba Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'6" and prefers to wear tan pants and tee shirts. Her left hand appears badly burned and disfigured. Her long chestnut hair is drawn into a two foot long braid. Her amber eyes lackadaisically let the world flow into them.

Personality: Calm and collected, she is a well trained Apothecary. She cannot resist a sob story and will often dote over anyone who has one.

History: Numba hails from a village terrorized by drow. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She inherited the family business which she has now maintained for 6 years.

Motivation: Wants to open a new tavern; and to be a shipwright again

Ideals: Philantrophist. Bonds: Job, Enemies, In love. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Numba Tarkelby, Female Gnome Expert 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He usually wears his grey robe and has his club always slung over his shoulder. His brown hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and someone believes him a fraud

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Slave, Enemies. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

John Merton, Male Human Druid 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 16 (+3)14 (+2)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 sp.


Social Check DCs

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