Emerald Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. His fur is cut close to his head. He has gleaming, smiling hazel eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.
History: Emerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. After a long history of fighting, Emerald and his spouse have recently divorced.
Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Antagonistic, Racist. Bonds: Poor. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 11)
Armor Class 12
Hit Points 45 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Care, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his trident. Beneath his clothing is a huge mess of scar tissue. His blue hair is smooth and relatively long. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the south. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Banker business at a young age. He helped his mother out around the business and became quite the natural. He has worked as a Banker like his mother before him.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Pacifist, Logical. Bonds: Slave, Job. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 8 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp.
Alvyn Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: An older man who likes to wear blue tank tops with white pants, he is not a threatening figure. His white hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. Flattery will make him almost putty in your hands.
History: Alvyn was born in the west. At a young age he loved to build and create. Through the years after Alvyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Alvyn's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Justice, Persistence. Flaws: Selfish, Antagonistic. Bonds: Family. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (200 gp).
Cressel Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple brown line shooting up and back down. He has styled his purple hair well, parting it to the right. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He is obsessed with finding treasure.
History: He got into the Barrister business at a young age. Cressel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Barrister like his mother before him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural half-orc artifacts is his passion
Flaws: Greedy. Bonds: Has a crush, Adventurer, Job. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 17 (+3) | 6 (-2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 300 gp. Golden yellow topaz (1300 gp). Obsidian (13 gp). Amber (90 gp).
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