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NPC Generator

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Advanced [show]


Charles Digby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is braided into rings. He has a dull look in his green eyes.

Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Impulsive, Depressed. Bonds: Rich, Military, Immigrant. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Digby, Male Human Adept 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. Smoky quartz (70 gp).


Social Check DCs


Laucian Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is cut jaggedly and amateurishly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Mentor, Family. Occupation: Bricklayer

Voice: Slurs words

Attributes [hide]

Laucian Cithreth, Male Half-Elf Fighter 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white fur is slicked back into a classic pompadour. His blue eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Poor, Religious, Job, Family. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

River On the Water, Male Tabaxi Commoner 10
Medium (6'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 16 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 9 (-1)16 (+3) 10 (+0)18 (+4)
Skills Intimidation +8, Medicine +4
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: Rock crystal (60 gp). Blue quartz (9 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Brown-green garnet (140 gp). Moss agate (9 gp). 1 Minor magic item.


Social Check DCs


Arannis Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. He wears a small hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Arannis isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Arannis hails from a village terrorized by dire rats. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Arannis's homeland. Arannis decided to take the middle way and become a bodyguard. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arannis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Impeccable, Fighting. Flaws: Secretive. Bonds: Poor, Immigrant, Enemies. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Arannis Accord, Male Half-Elf Rogue 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Religion +5, Stealth +2
Senses Passive Perception 9
Languages Common, Elven, Halfling, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp.


Social Check DCs

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