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NPC Generator

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Advanced [show]


Donella Gummen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports chestnut long hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Donella studied abroad. Donella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted psionic powers by her dying sister.

Motivation: A need for knowledge about a nearby landmark; and she is terrified, and will act out of fear

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Donella Gummen, Female Gnome Warlock 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)17 (+3) 8 (-1)14 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 80 pp.


Social Check DCs


Alice Staurheim, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 6'0" and wears a brown cloak and cross-gartered green stockings. She wears a top hat to cover her moderate length brown hair. Her eyes, though not visible through her cowl, are green.

Personality: Alice is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Alice was left her mother's suit of armor and trained in its use and care. She was granted necromantic powers by her dying brother.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Ideals: Extrovert, Gifted. Flaws: Forgetful. Bonds: Military, Family. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Alice Staurheim, Female Human Sorcerer 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 1000 gp. Peridot (30 gp). Lapis lazuli (14 gp).


Social Check DCs


Blossom Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman has the majority of her body covered in plate. Her clothes are grease stained in places. Her tied-back hair is red. Her otherwise smooth face is marked with small tiny scars.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Further she is a bit of a stoner and is frequently out of it.

History: Born to a Sculptor, her mother struggled to pay the bills. A few years later when the west was not economically sound they moved to her current location. She got away from her former life and has fallen to alcoholism.

Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and to end her boredom

Flaws: Disease, Addict. Bonds: Poor, Immigrant. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Blossom Glenfellow, Female Halfling Sorcerer 3
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 8 (-1)14 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2900 sp.


Social Check DCs


Frederick Allerton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is thinning but still full. He has several tiny jet earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Optimist, Philantrophist. Bonds: Rich, Religious, Job. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Frederick Allerton, Male Human Cleric 2
Medium (6'0") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 80 gp.


Social Check DCs

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