Ralf Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries a battered flail and tarnished spear as well. His hair is silver and very short. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his father. His family was turned out during the war. He and his family wandered west to less war torn lands. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Fighting. Flaws: Impulsive, PTSD, Secretive. Bonds: Family. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 60 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +8
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nadarr Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black coat over a green low-cut shirt, and a top hat upon his head. He carries a battered scythe and tarnished warhammer as well. He wears a top hat to hide his balding. His eyes are red.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nadarr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Half-Orc compassion; and he's repulsed by the pc
Ideals: Fighting. Flaws: Racist, Hedonist, Antagonistic, PTSD. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 34 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
Possessions: Brass mug with jade inlays (100 gp).
Dain Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has a small bristly mustache and wavy red hair. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dain took refuge in the old dungeon and found the beat up kukri and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Joker, Logical. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 9)
Armor Class 9
Hit Points 56 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Gold dragon comb with red garnet eye (1400 gp).
Nykkan Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man likes to wear green tank tops with blue pants, and sports empty pouches on his belt. His crest is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Nykkan and his spouse have recently divorced.
Motivation: To pay off his debts; and he is unsatisfied with his job
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 91 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +4
Possessions: 3000 gp. Aquamarine (1100 gp). Moonstone (20 gp). Alexandrite (1100 gp). Tiger eye turquoise (6 gp). Sard (20 gp). Jade (110 gp). Silver pearl (110 gp). Bloodstone (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!


