Syllin Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She wears her auburn hair down. Her amber eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can't help but pocket interesting objects she comes across
History: She comes from a rich southern family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. After a long history of fighting, Syllin and her spouse have recently divorced.
Motivation: She has comitted a past crime that haunts her to this day; and she's looking for her big break
Flaws: Antagonistic. Bonds: Criminal record, Rich, In love, Adventurer. Occupation: Masseuse
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 19 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 1500 sp.
Varis Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky violet painted plate armor. His silver hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Varis studied abroad. After coming to the age of reason, Varis took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Barrister like his father before him.
Motivation: An old rival family wants him found; and to be a tailor again
Ideals: Gifted. Flaws: Secretive. Bonds: Guardian, Job, Family. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 91 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 900 pp. Gold and topaz bottle stopper cork (800 gp). Brass mug with jade inlays (300 gp). A silver and pearl hairclip (20 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Golden circlet with four aquamarines (3000 gp). Gold music box (1000 gp). Sapphire pendant on gold chain (1200 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.
Oloric Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey Stetson hat and grey clothes. He has a moderate pudge and is not very fit. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: Oloric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Oloric hails from a village terrorized by brigands. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to travel the world and help people.
Motivation: He has comitted a past crime that haunts him to this day; and a strong sense of loyalty to elven people
Ideals: Impeccable, Philantrophist. Flaws: Racist. Bonds: Criminal record, Enemies. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 30 pp.
Jane Sibilans, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She sports brown long hair. She has a dull look in her green eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with a lost civilization.
History: Born in the west to a Merchant, Jane learned a great deal about her father's area of expertise. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now travels the world, in search of power and loot.
Motivation: She is unsatisfied with her job; and she has passion for adventuring and risk
Ideals: Optimist. Bonds: Immigrant, Adventurer, Job, Nature. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Breastplate. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!

