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NPC Generator

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Advanced [show]


Warryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is brown and curly. His eyes, though not visible through his cowl, are green.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Warryn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life.

Flaws: Shy, Depressed. Bonds: Military, Mentor, Poor. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Warryn Daergel, Male Gnome Monk 14
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 95 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 16 (+3)15 (+2)
Skills Insight +8, Intimidation +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 600 pp. Malachite (13 gp). Iolite (60 gp). Amethyst (80 gp). Eye agate (13 gp). Fiery yellow corundum (800 gp). Brown-green garnet (80 gp). Brown-green garnet (80 gp). Rose (60 gp). Smoky quartz (60 gp). Tourmaline (80 gp). Blue sapphire (800 gp). Lapis lazuli (13 gp). Chrysoprase (60 gp). 1 Medium magic item.


Social Check DCs


Salasar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, black shirt, and yellow tie. He is physically well-built. He keeps his long white crest kept up in a rat tail. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Navigator, Salasar learned a great deal about his mother's area of expertise. Salasar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Salasar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Salasar Vangdondalor, Male Dragonborn Warlock 12
Medium (6'1") Dragonborn, Neutral Evil (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Perception +6, Performance +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 gp. 1 Minor magic item.


Social Check DCs


Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a green suit, white shirt, and tan tie. His crest is black and curly. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He was granted martial powers by his dying brother.

Motivation: To prove his worth to the world; and he is wracked by social anxiety

Ideals: Gifted, Fighting, Logical. Flaws: Impulsive. Bonds: Poor. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Shedinn Hashphronyxadyn, Male Dragonborn Rogue 6
Medium (6'4") Dragonborn, Lawful Evil (CR 6)
Armor Class 14
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)13 (+1) 12 (+1)18 (+4)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7

Possessions: 1000 gp. Solid gold idol (1100 gp). An abacus with copper, silver and gold markers (60 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Habor Grace, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a black wide-brimmed hat and black clothes, he is not a threatening figure. He keeps his long blue hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Performer, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Justice. Bonds: Job, Poor, Adventurer, Has a crush. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Habor Grace, Male Tiefling Adept 6
Medium (5'0") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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